![]() In my opinion though zombies are still the better player in all three combos of the different players. Vampires lurk in haunted castles, Necromancers seek to escape death by searching for forbidden knowledge, the Liche-lords rule over legions of corpses, and on the Blood Bowl field players who died long ago return to the scenes of their former glory and play Blood Bowl once. There is a proposed change to skeletons for LRB6 (due november sometime) to also go to 40k but gain thick skull as well. In the Old World the dead do not rest easy. Also undead are typically one of the better teams and the price increase was also an attempt to weaken them ever so slightly. LRB5 put the price of zombies up to 40k to encourage more use of skeletons, though I still think zombies are more effective and 40k is still really cheap for a player. One skeleton may have been useful to use as a fouler but a zombie can still do that well if you position them really well. Honorable mention was Da Gitz of da Green Goblit who were all goblin themed spoofs on Monty Python/Arthurian characters. So for this job extra armour is preferable to extra movement. All my weapons were named after missions, the bombardier was 'Challenga' obviously, my gobbos were named after astronauts and the trolls were Hews-Ton and Moss-Kow. The reason for this is that they are pretty much used as fodder for the other team to hit. During that time pretty much everyone would only take zombies. Originally when undead were added in the Death Zone expansion for 3rd edition, both zombies and skeletons both cost 30k. Shambling Undead Team Strengths:Ĭategories Blood Bowl 2020 Teams & Races Tags undeadĪ little history lesson for you. ![]() If you can keep the Ghouls safe and start with a few Rerolls, this is my recommended team to start with. Strong, tough Mummies for hitting the other team and hiding your players behind, Zombies are cheap and fairly resiliant and the Wights and Ghouls give you some ball carrying ability. They also aren’t that great at passing the ball, normally having no access to passing skills and you don’t really want to run ghouls off into the opposition half to be catching the ball.įor a beginner they are a great team, if not the best team, to start with. They will often get targetted as the easiest players to get out of the game. The bad news is the high cost of Rerolls, the Ghouls are fragile and have no regeneration or a team apothcary to keep them alive. Most of the team has the ability to regenerate allowing them to shrug off injuies and death! With cheap players to use for fouling or tying up big guys, and the faster more agile Ghouls give the team a strong running game. They have access to the strongest standard players of any starting team. They have a great mix of strong, fast, resiliant and cheap players. Shambling Undead are one of the best teams in the game. Vampires lurk in haunted castles, Necromancers seek to escape death by searching for forbidden knowledge, the Liche-lords rule over legions of corpses, and on the Blood Bowl field players who died long ago return to the scenes of their former glory and play Blood Bowl once again… QTY In the Old World the dead do not rest easy.
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